6/4/2023 0 Comments Battle axe 5e![]() There's also a slew of flat cost enhancements out there that range from 'meh' to awesome. evil game there's a few enhancements that are usually good: This 5 damage is a bit less than the average damage you'd get from having, say, frost and lightning (or anything else that adds 2d6) but it's consistently 5 damage every time and it is multiplied if you do crit!Īside from that, what is best typically depends on the campaign and what types of foes you face a lot. The handaxe has a x3 crit multiplier but it only threatens on a natural 20, so even if you have keen via some method (enhancement, scabbard of keen edges, spell, etc) that's only a 19-20 threat range so going with most enhancements that do something special on a crit is kinda mehhhh… EXCEPT for the Collision property, which is +2 and adds a flat 5 damage to every attack. I put it on everything that I can.Īs far as what enhancements to put on it, it completely depends on what you want flavor-wise, or if you are looking for a min/maxed optimal return for the least investment. It's a small price to pay for insurance if you ask me. Radiates heat - resistance (bonus to resist cold environments, or spells)Ĭuts wood - utility (bonus to chop wood, bonus to lumberjack profession, magically chops and neatly stacks wood)įire/chops wood - combat (bonus damage to plants, bonus damage to wooden creatures)Īn activation sequence could be "fear not, for I am the beaver".Ĭombat - splash water to cause a fear/distraction attack (like the beavers do with their tails)įirst of all, Everbright should be on basically every weapon you own because it gives the weapon immunity to acid and rust attacks. Radiates heat - cooking (can be used to boil water, or as a hotplate) Perhaps in order to activate the ax's magic the wielder must answer a question (the mage enchanting it always tried to include clever puns into his works).įire - combat (on a critical hit against a plant creature, X times per day, cause the target to burst into flames, causing the characters level in persistent burning damage until an action is used to put out the fire).įire - utility (can be used to start fires) Though rapiers are a much bigger priority than great weapons in that department, imho.As they would say in old-English - It will ax you questions. Having said all that, the weapon table really does need an overhaul. (And why do mauls never enter into this comparison, may I ask? Discrimination against blunt weapons!) Even when i was using the glaive, it was amazingly disheartening to roll a 1 or 2 on the damage die, even though logically you know that over the long run, you should average just as many 9s and 10s. Personally, the 0.5hp average difference isn't something i ever really noticed, but the more reliable damage certainly is. ![]() He's got this long-running inner conflict about how he's got a very deep bloodthirsty streak that his paladin's vows keep in check, and in that light, a 'knightly' sword fits him better than greataxes which he sees as the mark of a savage (however tempting that might be.) My great weapon master paladin uses a greatsword (except for when he used a glaive for a while because it was the only magic weapon in the party and we needed to hit some weird spectral thing from a Kobold Press monster book.). So how about it, guys? When it comes time to choose your weapon, how do you make your decision? Are you trying to fit a badass mental image or are you trying to solve an interesting maths question? Of course, I’m willing to bet that there are other thought processes than the philosophies listed above. Your choice of weapon says a lot about who you are as a gamer. So unless you’ve got some special mojo going (half-orc barbarians with savage attacks and brutal critical are the most common use case) you’re always better off going for the greatsword. ![]() That's not to say you can't effectively throw it but the knowledge from throwing a balanced throwing axe isn't going to help you, if anything IRL it may lead you to throw it less accurately because you may instinctually throw it in the same way. ![]() But you’re also increasing your chances of lower-than-average damage, and that means you run the risk of under-performing when you really need to put a baddy down. A battle axe is weighted with all of its weight on the end. ![]() I mean sure, you get a uniform distribution with the greataxe, meaning that you can occasionally swing for crazy damage compared to the more reliable bell curve distribution on the greatsword. That advantage is compounded by the great weapon fighting style, allowing for more frequent damage bumps from more frequent re-rolls. Over the life of a campaign, you’re just straight up dealing more damage with a greatsword. A greataxe has that impressive 1d12 damage die, but that’s only 6.5 average damage. In 5e D&D a greatsword swings with 2d6 for an average of 7 damage. Look, it’s a straightforward optimization question. ![]()
0 Comments
Leave a Reply. |